Zeth

"..."

- Zeth, to pretty much anyone ever

Zeth the Wanderer is a God of Tolnithe. Zeth is a gigantic recluse who actively avoids other beings, mortal and god alike. This has caused rumors that Zeth actually hates their charge and their place in the world, and avoids other to protect them from their pestilence. This is unconfirmed, however.

Appearance
Zeth has one of the most unique appearances among the gods. Zeth's basic appearance is that of a massive skeleton clad in tattered rags. The skull sports a pair of fangs, a hole directly in the middle of the forehead, and rings which pierce the cheekbones. Mush less is known about Zeth's appearance under their rags, although most people assume (which is reflected in art of Zeth over the years) that they simple have the rest of a skeleton underneath them.

Although Zeth can change their size at will, Zeth is rumored to normally appear as extremely massive. There are sightings which purport that Zeth is at least 20 feet tall.

The last thing of note is that, despite their place as a bringer of blight and death, they are always surrounded by a flock of butterflies. Due to their apparent immunity to his powers, it is speculated that they may actually somehow be a part of their body. Although most of the butterflies are blue, there are a pair of dark red butterflies that swarm them as well. They are known to fly into and rest in Zeth's eyesockets, almost making it seem like they have eyes.

Personality
Zeth, like all of the gods who interact with mortals, has a very distinct personality. The thing known most about Zeth is their reclusiveness. Zeth is rarely seen. Many people project this onto Zeth's personality, some seeing Zeth as an awkward or fumbling creature, others seeing Zeth as a tragic hero who keep from the people to protect them from their terrible magic.

Zeth, in reality, is a little bit of both. Zeth is much different than they were in life, however.

In life, Zeth was very intelligent, assertive, protective, caring, altruistic, and proud. All things that one would expect to come from an exemplar of Zeth's trade in life, a doctor. However, in Zeth's godhood, the situations surrounding their death and the shock of their new charge has forced a form of self-horror on their psyche. In addition, they realize what would happen if they were ever to go near the living. As such, the recluse was born. However, vestiges of Zeth's original personality remain.

Natural abilities
These account for abilities which are afforded to many who become gods, and are not unique to Zeth.

Deific physiology

 * Extreme inhuman stamina: All gods have an immense constitution. They can barely be harmed physically, and never need food, rest, nor sleep.
 * Extreme inhuman senses: Zeth commands inhuman hearing and eyesight.
 * Deific eyesight: Zeth can effortlessly see anything in their line of sight, regardless of distance. Zeth also has the ability to see from the location of any of his butterflies. Zeth often uses them to scout an area.
 * Deific hearing: Zeth also has the gift of, with concentration, being able to hear things extremely far away with extreme clarity.

Deific magic

 * Scrying: Zeth has the ability to focus on a location and see and hear as if they were there. These locations are only limited by line of sight.
 * Teleportation: Zeth has the ability to dissolve into dust and reappear at any location where they are scrying to. Due to this, it has scrying's limitation of line of sight.
 * Shapeshifting: Zeth can employ low-level shapeshifting. Zeth's only ability is to increase and decrease their size.

Unique abilities
These are abilities which are totally unique to Zeth in the world.


 * Levitation/low gravity manipulation: Zeth, due to their unique body, has the ability to completely control their won body at will. This normally manifests as Zeth levitating off of the ground as they move around. Over time Zeth has been able to adapt this ability into low-level gravity manipulation. He can increase or decrease anything's mass, but not volume, up to a certain degree.
 * Blightbringer: Zeth's purpose in this world is to bring sickness and death. Because of this, their body constantly exhumes an aura of illness and disease. Any person or living thing which gets too close to Zeth will be plagued by various horrible illnesses and infections. Plants get fungal infections and rot. People develop horrible boils and start to wheeze and rasp. Anything that stays in close proximity to any part of Zeth for longer than a moment can expect a horrible malady.
 * Withering: In addition to spreading disease, it also seems like Zeth can drain the vitality from things near to him and cause them to wither. Anything within a foot of Zeth seems to wilt and wither away.
 * Decaying Touch: Anything that Zeth touches begins to decay immediately. Even if alive and of strong constitution to fight off disease, Zeth's touch will overpower any living thing he touches and they will decay almost instantly.